Bug Summary

File:c:\siege\siege/src/siege/graphics/texture.c
Location:line 192, column 5
Description:Function call argument is an uninitialized value

Annotated Source Code

1/*
2 Copyright (c) 2007 SIEGE Development Team
3 All rights reserved.
4
5 This file is part of libSIEGE.
6
7 This software is copyrighted work licensed under the terms of the
8 2-clause BSD license. Please consult the file "license.txt" for
9 details.
10
11 If you did not recieve the file with this program, please email
12 Tim Chas <darkuranium@gmail.com>.
13*/
14
15#define SG_BUILD_LIBRARY
16#include <siege/graphics/texture.h>
17#include <siege/core/window.h>
18
19#include <stdlib.h>
20#include <stdio.h>
21#include <math.h>
22
23#include "../internal/gl.h"
24
25static SGubyte texinfoGL(GLuint* gliformat, GLuint* glformat, GLuint* gltype, SGenum bpp)
26{
27 GLuint tmp;
28 if(!gliformat) gliformat = &tmp;
3
Taking true branch
29 if(!glformat) glformat = &tmp;
4
Taking false branch
30 if(!gltype) gltype = &tmp;
5
Taking false branch
31 switch(bpp)
6
Control jumps to the 'default' case at line 58
32 {
33 case 8:
34 *gliformat = GL_R3_G3_B20x2A10;
35 *glformat = GL_RGB0x1907;
36 *gltype = GL_UNSIGNED_BYTE_3_3_20x8032;
37 return 1;
38 case 15:
39 *gliformat = GL_RGB50x8050; // GL_RGB5_A1
40 *glformat = GL_RGB0x1907;
41 *gltype = GL_UNSIGNED_SHORT_5_5_5_10x8034;
42 return 2;
43 case 16:
44 *gliformat = GL_RGB50x8050;
45 *glformat = GL_RGB0x1907;
46 *gltype = GL_UNSIGNED_SHORT_5_6_50x8363;
47 return 2;
48 case 24:
49 *gliformat = GL_RGB80x8051;
50 *glformat = GL_RGB0x1907;
51 *gltype = GL_UNSIGNED_BYTE0x1401;
52 return 3;
53 case 32:
54 *gliformat = GL_RGBA80x8058;
55 *glformat = GL_RGBA0x1908;
56 *gltype = GL_UNSIGNED_BYTE0x1401;
57 return 4;
58 default:
59 SG_ASSERT(bpp, "Invalid BPP passed to texture")((bpp) ? (void)0 : _assert("bpp", "src/siege/graphics/texture.c"
, 59))
;
7
Within the expansion of the macro 'SG_ASSERT':
a
Assuming 'bpp' is not equal to 0
60 return 0;
61 }
62}
63static GLenum wrapSGtoGL(SGenum wrap)
64{
65 // Note: depends on GL_* not being 0
66 switch(wrap)
67 {
68 case SG_WRAP_CLAMP0x01: return GL_CLAMP0x2900;
69 case SG_WRAP_CLAMP_TO_EDGE0x02: return GL_CLAMP_TO_EDGE0x812F;
70 case SG_WRAP_MIRRORED_REPEAT0x03: return GL_MIRRORED_REPEAT0x8370;
71 case SG_WRAP_REPEAT0x04: return GL_REPEAT0x2901;
72 case SG_WRAP_CURRENT0x00:
73 default:
74 return 0;
75 }
76}
77static GLenum interpSGtoGL(SGenum interp)
78{
79 // Note: depends on GL_* not being 0
80 switch(interp)
81 {
82 case SG_INTERP_NEAREST0x01: return GL_NEAREST0x2600;
83 case SG_INTERP_LINEAR0x02: return GL_LINEAR0x2601;
84 case SG_INTERP_CURRENT0x00:
85 default:
86 return 0;
87 }
88}
89
90SGTexture* SG_CALL__cdecl sgTextureCreateBitmap(SGBitmap* bmp, SGbool delbmp)
91{
92 size_t width;
93 size_t height;
94 SGenum bpp;
95 void* data;
96
97 sgBitmapGetData(bmp, &width, &height, &bpp, &data);
98
99 SGTexture* texture = sgTextureCreateData(width, height, bpp, data);
100 if(delbmp)
101 sgBitmapDestroy(bmp);
102 return texture;
103}
104SGTexture* SG_CALL__cdecl sgTextureCreateStream(SGStream* stream, SGbool delstream)
105{
106 SGBitmap* bmp = sgBitmapCreateStream(stream, delstream);
107 if(!bmp) return NULL((void*)0);
108 return sgTextureCreateBitmap(bmp, SG_TRUE1);
109}
110SGTexture* SG_CALL__cdecl sgTextureCreateFile(const char* fname)
111{
112 SGStream* stream = sgStreamCreateFile(fname, "r");
113 if(!stream)
114 {
115 fprintf(stderr(&_iob[2]), "Could not load image %s\n", fname);
116 return NULL((void*)0);
117 }
118 return sgTextureCreateStream(stream, SG_TRUE1);
119}
120SGTexture* SG_CALL__cdecl sgTextureCreateData(SGuint width, SGuint height, SGenum bpp, void* data)
121{
122 SGTexture* texture = malloc(sizeof(SGTexture));
123 if(!texture) return NULL((void*)0);
124
125 texture->handle = malloc(sizeof(GLuint));
126
127 glGenTextures(1, texture->handle);
128 glBindTexture(GL_TEXTURE_2D0x0DE1, GLTEX(texture)(*(GLuint*)(texture)->handle));
129
130 glTexEnvi(GL_TEXTURE_ENV0x2300, GL_TEXTURE_ENV_MODE0x2200, GL_MODULATE0x2100);
131
132 glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_MIN_FILTER0x2801, GL_LINEAR0x2601);
133 glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_MAG_FILTER0x2800, GL_LINEAR0x2601);
134
135 sgTextureSetData(texture, width, height, bpp, data);
136
137 return texture;
138}
139SGTexture* SG_CALL__cdecl sgTextureCreate(SGuint width, SGuint height, SGenum bpp)
140{
141 return sgTextureCreateData(width, height, bpp, NULL((void*)0));
142}
143void SG_CALL__cdecl sgTextureDestroy(SGTexture* texture)
144{
145 if(!texture) return;
146
147 glDeleteTextures(1, texture->handle);
148 free(texture->handle);
149 free(texture);
150}
151
152void SG_CALL__cdecl sgTextureSetData(SGTexture* texture, size_t width, size_t height, SGenum bpp, void* data)
153{
154 texture->width = width;
155 texture->height = height;
156 texture->bpp = bpp;
157
158 glBindTexture(GL_TEXTURE_2D0x0DE1, GLTEX(texture)(*(GLuint*)(texture)->handle));
159
160 GLuint gliformat, glformat, gltype;
161 SGubyte bypp = texinfoGL(&gliformat, &glformat, &gltype, bpp);
162
163 glTexImage2D(GL_TEXTURE_2D0x0DE1, 0, gliformat, width, height, 0, glformat, gltype, NULL((void*)0));
164
165 /*if(data)
166 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glformat, gltype, data);*/
167
168 size_t i;
169 if(data)
170 for(i = 0; i < height; i++)
171 glTexSubImage2D(GL_TEXTURE_2D0x0DE1, 0, 0, texture->height - i - 1, width, 1, glformat, gltype, ((char*)data) + (i * width) * bypp);
172}
173void SG_CALL__cdecl sgTextureSetSubData(SGTexture* texture, size_t x, size_t y, size_t width, size_t height, SGenum bpp, void* data)
174{
175 glBindTexture(GL_TEXTURE_2D0x0DE1, GLTEX(texture)(*(GLuint*)(texture)->handle));
176
177 GLuint glformat, gltype;
178 SGubyte bypp = texinfoGL(NULL((void*)0), &glformat, &gltype, bpp);
179
180 size_t i;
181 if(data)
182 for(i = 0; i < height; i++)
183 glTexSubImage2D(GL_TEXTURE_2D0x0DE1, 0, x, texture->height - y - i - 1, width, 1, glformat, gltype, ((char*)data) + (i * width) * bypp);
184}
185void* SG_CALL__cdecl sgTextureGetData(SGTexture* texture)
186{
187 GLuint glformat, gltype;
1
'glformat' declared without an initial value
188 GLubyte bypp = texinfoGL(NULL((void*)0), &glformat, &gltype, texture->bpp);
2
Calling 'texinfoGL'
8
Returning from 'texinfoGL'
189 void* data = malloc(texture->width * texture->height * bypp);
190
191 glBindTexture(GL_TEXTURE_2D0x0DE1, GLTEX(texture)(*(GLuint*)(texture)->handle));
192 glGetTexImage(GL_TEXTURE_2D0x0DE1, 0, glformat, gltype, data);
9
Function call argument is an uninitialized value
193
194 return data;
195}
196void SG_CALL__cdecl sgTextureFreeData(void* data)
197{
198 if(data)
199 free(data);
200}
201
202void SG_CALL__cdecl sgTextureDrawRads3f2f2f1f(SGTexture* texture, float x, float y, float z, float xscale, float yscale, float xoffset, float yoffset, float angle)
203{
204 glPushMatrix();
205 glTranslatef(x, y, 0.0);
206 glRotatef(angle * 180.0 / SG_PI3.14159265358979323846, 0.0, 0.0, 1.0);
207 glScalef(xscale, yscale, 1.0);
208 glTranslatef(-x - xoffset, -y - yoffset, 0.0);
209
210 glEnableClientState(GL_VERTEX_ARRAY0x8074);
211 glEnableClientState(GL_TEXTURE_COORD_ARRAY0x8078);
212
213 float vertices[4*3] = {
214 x , y , z,
215 x + texture->width, y , z,
216 x + texture->width, y + texture->height, z,
217 x , y + texture->height, z
218 };
219 float texcoords[4*2] = {
220 0.0, 1.0,
221 1.0, 1.0,
222 1.0, 0.0,
223 0.0, 0.0
224 };
225
226 glVertexPointer(3, GL_FLOAT0x1406, 0, vertices);
227 glTexCoordPointer(2, GL_FLOAT0x1406, 0, texcoords);
228
229 glEnable(GL_TEXTURE_2D0x0DE1);
230 glBindTexture(GL_TEXTURE_2D0x0DE1, GLTEX(texture)(*(GLuint*)(texture)->handle));
231
232 glDrawArrays(GL_QUADS0x0007, 0, 4);
233
234 glDisable(GL_TEXTURE_2D0x0DE1);
235
236 glDisableClientState(GL_TEXTURE_COORD_ARRAY0x8078);
237 glDisableClientState(GL_VERTEX_ARRAY0x8074);
238
239 glPopMatrix();
240}
241void SG_CALL__cdecl sgTextureDrawDegs3f2f2f1f(SGTexture* texture, float x, float y, float z, float xscale, float yscale, float xoffset, float yoffset, float angle)
242{
243 sgTextureDrawRads3f2f2f1f(texture, x, y, z, xscale, yscale, xoffset, yoffset, angle * SG_PI3.14159265358979323846 / 180.0);
244}
245void SG_CALL__cdecl sgTextureDrawRads2f2f2f1f(SGTexture* texture, float x, float y, float xscale, float yscale, float xoffset, float yoffset, float angle)
246{
247 sgTextureDrawRads3f2f2f1f(texture, x, y, 0.0, xscale, yscale, xoffset, yoffset, angle);
248}
249void SG_CALL__cdecl sgTextureDrawDegs2f2f2f1f(SGTexture* texture, float x, float y, float xscale, float yscale, float xoffset, float yoffset, float angle)
250{
251 sgTextureDrawDegs3f2f2f1f(texture, x, y, 0.0, xscale, yscale, xoffset, yoffset, angle);
252}
253void SG_CALL__cdecl sgTextureDrawRads3f2f1f(SGTexture* texture, float x, float y, float z, float xscale, float yscale, float angle)
254{
255 sgTextureDrawRads3f2f2f1f(texture, x, y, z, xscale, yscale, 0.0, 0.0, angle);
256}
257void SG_CALL__cdecl sgTextureDrawDegs3f2f1f(SGTexture* texture, float x, float y, float z, float xscale, float yscale, float angle)
258{
259 sgTextureDrawDegs3f2f2f1f(texture, x, y, z, xscale, yscale, 0.0, 0.0, angle);
260}
261void SG_CALL__cdecl sgTextureDrawRads2f2f1f(SGTexture* texture, float x, float y, float xscale, float yscale, float angle)
262{
263 sgTextureDrawRads3f2f2f1f(texture, x, y, 0.0, xscale, yscale, 0.0, 0.0, angle);
264}
265void SG_CALL__cdecl sgTextureDrawDegs2f2f1f(SGTexture* texture, float x, float y, float xscale, float yscale, float angle)
266{
267 sgTextureDrawDegs3f2f2f1f(texture, x, y, 0.0, xscale, yscale, 0.0, 0.0, angle);
268}
269void SG_CALL__cdecl sgTextureDrawRads3f1f(SGTexture* texture, float x, float y, float z, float angle)
270{
271 sgTextureDrawRads3f2f2f1f(texture, x, y, z, 1.0, 1.0, 0.0, 0.0, angle);
272}
273void SG_CALL__cdecl sgTextureDrawDegs3f1f(SGTexture* texture, float x, float y, float z, float angle)
274{
275 sgTextureDrawDegs3f2f2f1f(texture, x, y, z, 1.0, 1.0, 0.0, 0.0, angle);
276}
277void SG_CALL__cdecl sgTextureDrawRads2f1f(SGTexture* texture, float x, float y, float angle)
278{
279 sgTextureDrawRads3f2f2f1f(texture, x, y, 0.0, 1.0, 1.0, 0.0, 0.0, angle);
280}
281void SG_CALL__cdecl sgTextureDrawDegs2f1f(SGTexture* texture, float x, float y, float angle)
282{
283 sgTextureDrawDegs3f2f2f1f(texture, x, y, 0.0, 1.0, 1.0, 0.0, 0.0, angle);
284}
285void SG_CALL__cdecl sgTextureDraw3f2f2f(SGTexture* texture, float x, float y, float z, float xscale, float yscale, float xoffset, float yoffset)
286{
287 sgTextureDrawRads3f2f2f1f(texture, x, y, z, xscale, yscale, xoffset, yoffset, 0.0);
288}
289void SG_CALL__cdecl sgTextureDraw2f2f2f(SGTexture* texture, float x, float y, float xscale, float yscale, float xoffset, float yoffset)
290{
291 sgTextureDrawRads3f2f2f1f(texture, x, y, 0.0, xscale, yscale, xoffset, yoffset, 0.0);
292}
293void SG_CALL__cdecl sgTextureDraw3f2f(SGTexture* texture, float x, float y, float z, float xscale, float yscale)
294{
295 sgTextureDrawRads3f2f2f1f(texture, x, y, z, xscale, yscale, 0.0, 0.0, 0.0);
296}
297void SG_CALL__cdecl sgTextureDraw2f2f(SGTexture* texture, float x, float y, float xscale, float yscale)
298{
299 sgTextureDrawRads3f2f2f1f(texture, x, y, 0.0, xscale, yscale, 0.0, 0.0, 0.0);
300}
301void SG_CALL__cdecl sgTextureDraw3f(SGTexture* texture, float x, float y, float z)
302{
303 sgTextureDrawRads3f2f2f1f(texture, x, y, z, 1.0, 1.0, 0.0, 0.0, 0.0);
304}
305void SG_CALL__cdecl sgTextureDraw2f(SGTexture* texture, float x, float y)
306{
307 sgTextureDrawRads3f2f2f1f(texture, x, y, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
308}
309void SG_CALL__cdecl sgTextureDraw(SGTexture* texture)
310{
311 sgTextureDrawRads3f2f2f1f(texture, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
312}
313
314void SG_CALL__cdecl sgTextureSetWrap(SGTexture* texture, SGenum swrap, SGenum twrap)
315{
316 glBindTexture(GL_TEXTURE_2D0x0DE1, GLTEX(texture)(*(GLuint*)(texture)->handle));
317
318 GLenum glwrap;
319
320 glwrap = wrapSGtoGL(swrap);
321 if(glwrap)
322 glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_WRAP_S0x2802, glwrap);
323
324 glwrap = wrapSGtoGL(twrap);
325 if(glwrap)
326 glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_WRAP_T0x2803, glwrap);
327}
328void SG_CALL__cdecl sgTextureSetInterpolation(SGTexture* texture, SGenum interp)
329{
330 glBindTexture(GL_TEXTURE_2D0x0DE1, GLTEX(texture)(*(GLuint*)(texture)->handle));
331
332 GLenum glinterp = interpSGtoGL(interp);
333 if(glinterp)
334 {
335 glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_MIN_FILTER0x2801, glinterp);
336 glTexParameteri(GL_TEXTURE_2D0x0DE1, GL_TEXTURE_MAG_FILTER0x2800, glinterp);
337 }
338}
339
340void SG_CALL__cdecl sgTextureGetSize(SGTexture* texture, SGuint* width, SGuint* height)
341{
342 if(width) *width = texture->width;
343 if(height) *height = texture->height;
344}
345SGuint SG_CALL__cdecl sgTextureGetWidth(SGTexture* texture)
346{
347 return texture->width;
348}
349SGuint SG_CALL__cdecl sgTextureGetHeight(SGTexture* texture)
350{
351 return texture->height;
352}
353SGenum SG_CALL__cdecl sgTextureGetBPP(SGTexture* texture)
354{
355 return texture->bpp;
356}